00:00:01.95 Kurt Crenwelge All right. Hello, hello. Welcome to everyone. FateCon 2025, the second annual a convention here in our local DFW area. Good morning to all. 00:00:13.25 Kurt Crenwelge ah My name is Kurt Krenwelge. I am the aforementioned Bardic Paladin of the Sidekicks and Sidequests podcast, the best unofficial Dungeons and Dragons podcast in my humbly biased opinion. 00:00:27.05 Kurt Crenwelge I am video recording this. We're doing something special so everyone else who unfortunately could not make it to FateCon. Well, now they can attend it virtually ah through time and space. 00:00:39.85 Kurt Crenwelge And this year, ah you know, we wanted to do it bigger and better. um And we've got more audience members in attendance. And I've got a guest with me this morning. Hello. hi Say hello to our guest. 00:00:52.81 Kurt Crenwelge Hello. Would you care to introduce yourself? Tell us who it is that you are and what is it that you do? Hey, y'all. I'm Mandy Greeney. I run Intro to D&D games at Grounds and Gold Cafe every Thursday, first Thursday of the month. 00:01:07.50 Kurt Crenwelge um But I'm also been a longtime DM and I am an IRL cleric bard. So it works out. That's where and Kurt are our homies on that on that department. Yeah. And and so You know, and our our kids are really good friends, too. So I've been doing this for a hot minute and NPCs are something that I absolutely adore building because they are integral to any good campaign. 00:01:37.23 Kurt Crenwelge So that's what we're here to talk about. Awesome. Yeah. So ah if I recall how I did this last year, i kind of gave the pitch to my podcast last year. 00:01:47.79 Kurt Crenwelge And then we rolled some dice and we came up with a character because that's normally the shtick of my podcast is I interview someone, whether they're someone big from the hobby or they're just like my friend or family ah or neighbor whatnot. 00:02:02.18 Kurt Crenwelge And then, you know, through the interview, we learn about the person. ah We then, you know, either bring a character or we roll some random dice and then we kind of spitball back and forth. 00:02:13.74 Kurt Crenwelge And by the end of the process, you've got an NPC, you've got a side quest, you're ready to drag and drop them into your next game or your character backstory because, you know, NPCs are also part of player characters' backstories. 00:02:26.01 Kurt Crenwelge And so Mandy and I have been talking and we decided to do something different for this panel. And, we you know, we just wanted to kind of broaden this to just NPCs in general and sort of ah since Mandy and I are on the same vibe and philosophy when it comes to NPCs, I figured it'd be more fruitful kind of for the first half of this. If we just kind of traded back and forth ideas, maybe opened it up. 00:02:49.86 Kurt Crenwelge ah to the audience about you know what makes good NPCs, how we should consider NPCs in our games. And then we can roll some of my ah from the tables and maybe here and now ah you can get your very own NPC to take with you. 00:03:05.63 Kurt Crenwelge And then in turn, you can figure out where they would go in your player's backstory or where they would go in your campaign. hmm. So, ah yeah, so since we're talking about NPCs, I don't know, do you want to kick us off and just kind of, you know, how do you feel about NPCs when you're ah running your campaigns, you know, your intro games ah here locally? 00:03:29.06 Kurt Crenwelge So one of the things about NPCs that can be so helpful is that every NPC is kind of a, a, a, aspect of a self-insertion for the dungeon master. It's the way that the dungeon master gets to play with the team and with the table. 00:03:46.34 Kurt Crenwelge And so I look at every NPC as something that um is a little piece of me that I'm giving to my table. But sometimes it can be as simple as um as someone who only says like three or four things repetitively. 00:04:03.74 Kurt Crenwelge um And, you know, you have that type of NPC like you would in a, you know, in an RPG game online where they have a prerequisite amount of speech things. 00:04:17.81 Kurt Crenwelge Whereas, you know, normally we when we have NPCs, we kind of voice them ourselves. And so one of one of the most memorable NPCs that I ever created was a guy named Jeremy. Jeremy. 00:04:33.92 Kurt Crenwelge And Jeremy was a baker and Jeremy only said four sentences the whole time. And um my table adored him because at the core, they could get information out of him because he was a baker. 00:04:50.73 Kurt Crenwelge And his breadstone had a divination rune in it. And so if he baked bread, he could cut open the bread and it would tell them an answer to a question or something like that. 00:05:02.05 Kurt Crenwelge But the only thing he ever said was, so I knead the bread and then i fold the bread and then I bake the bread and the bread tells the future. 00:05:17.17 Kurt Crenwelge And any question that anybody would ever get um to ask him outside of the divination ritual cast would be, so need the bread and fold the bread and make the bread and the bread tells the future. 00:05:37.20 Kurt Crenwelge And something as simple as having a really solid, just one solid line for one NPC for one outcome can be enough to genuinely move a story forward and give your table a sense of like actual interaction and enjoyment and a modicum of hilarious confusion. 00:06:06.35 Kurt Crenwelge And if you're not encountering, if you're not having encounters that have a um, an element of humor in them, then you're like, you're missing out on what it can be. 00:06:17.83 Kurt Crenwelge And so for me, NPCs are, they're such a crucial point of contact between, the actual quest and the campaign and your players. 00:06:30.37 Kurt Crenwelge And so for me, I'm like super passionate about building ones because even if they're silly, they're memorable. And if we look at NPCs from, you know, the actual plays that we know, everybody has their favorite NPC from whether it's Critical Role, whether it's Dimension 20, whether it's Dungeons and Daddy, like all of that, um or, you know, NADDPod, there's a hundred different types of actual plays and everybody can find an NPC there or a character that they can interact with. 00:06:59.55 Kurt Crenwelge And that's one of the things that makes TTRPGs so engaging. Yeah. I agree um you know with the self insert, but but just thinking about like the ethos of the podcast and you know what sprung it and kind of the but interesting, i feel, i feel i hope, interesting approach is the way the podcast came about actually is I came across like a random social media post and it was from r slash shower thoughts. 00:07:28.87 Kurt Crenwelge And the the posting said, yeah, Everybody else in your life is an NPC. and then And as someone of faith, it made me think about, well, if everyone is you know uniquely and wholly made, i i can't just write everyone else else off in my life as far as like, oh, they're just a bunch of video game programming. Oh, 00:07:51.62 Kurt Crenwelge Or they're just like, they're not a person because I haven't related to them. So that kind of spawned the whole idea for the podcast in why I invite a guest, we interview, we create a character, whether it's through randomization or it's through like intentional sitting down and making the character and making the side quest. 00:08:13.38 Kurt Crenwelge So all of that to say is that I think kind of like the best way to world build and to like really get to know a place is through the NPCs. 00:08:24.96 Kurt Crenwelge um Because I can tell you that through the podcast and some of these truly random characters that we've made has opened up my world building. Like I had a former Dallas Cowboys professional football player and the guy who made Demiplane, the online tabletop gaming service, Travis Frederick on the podcast. 00:08:45.39 Kurt Crenwelge And we randomly rolled for a death tyrant beholder chef. And the through that, we came up with this idea that he belonged to like an interdimensional realm of of chefs. 00:08:59.10 Kurt Crenwelge And that no matter where you were, they had like the ultimate cookbook. and that they could cook you anything. It didn't matter if they were a death holder, a mind flayer, yeah a goblin or an elf. 00:09:11.66 Kurt Crenwelge Like you if you were part of this faction, you could make, you know, you could be but belong and make this this amazing cuisine from whatever culture. And because of that, I was able to world build on my own game and come up with the idea of like, oh, okay, well, the, you know, the, the culinary contou. 00:09:30.10 Kurt Crenwelge Yes, that's the guild that if you go there and you spend money, you can join this, you can join this, ah this guild and you can be someone of prestige. And you're just like, oh, I'm hired to a king or a queen. 00:09:44.23 Kurt Crenwelge And i you know, yeah, I'm a gift, but like, I know how to make like a goblin souffle, like nobody's business. um And there was power and prestige that came with it. So, you know, examples like that are just, you know, you you roll the dice ah and and sometimes it kind of feels like that in real life where you where you just stumble across someone in your everyday life and you're just like, 00:10:09.31 Kurt Crenwelge How did you get here? How? How? It's like you are – you're a dude who is into woodworking, but you're – you look like someone who also collects like porcelain figurines. 00:10:24.05 Kurt Crenwelge And you you you you think of that randomly, but literally you could go out into this crazy world of ours all – what, six, eight billion of us? Yeah. And you would find someone who would meet that criteria. So, ah yeah. So yeah I think for me, you know, the tagline in the or the byline of the podcast is we're building a world one character at a time. And I think that's kind of like a really good way to approach it. 00:10:48.43 Kurt Crenwelge Yeah, absolutely. And that's it's one of the things that I adore about the randomization of, you know, putting things together because when you when you build an NPC or when you are trying to have someone who can help your party, you have a goal in mind, right? whether it's that they're a quest giver, whether they're are a crafter, whether they're, you know, there's always a goal in mind with building an NPC. 00:11:22.31 Kurt Crenwelge But out of that goal, comes an actual three-dimensional being. um And it's regardless of how bizarre, it sounds like a beholder chef sounds bizarre. But then when you when you're given that you know myriad of qualities, then it forces you to kind of go, okay, well, in what situation would this be acceptable? In what situation would this be probable? What situation would this be the intended thing? 00:12:00.22 Kurt Crenwelge And so it causes you to implement creativity. And then when you're on the other side and you encounter an NPC, you kind of have to, it allows your players to flex their skills and their and their own character development by engaging with this NPC that they know nothing about. 00:12:25.14 Kurt Crenwelge i mean, and they only know the situation, but they get to flex their charisma. They get to flex their intelligence. they can inflet They can flex their strength if they're going to get physical. 00:12:36.51 Kurt Crenwelge There are things that every single encounter allows people the game to be played with a level of not just levity, but genuine curiosity. 00:12:51.05 Kurt Crenwelge And so I think that if you come at the concept of building NPCs with curiosity and care, you'll build something that you really love and that other people love as well. 00:13:03.06 Kurt Crenwelge no And no, but great, great points articulated. um You know, who who out there among the audience is familiar with ah with Matthew Colville of the YouTubes? 00:13:15.76 Kurt Crenwelge The YouTubes. Anyone familiar? The Tubes of the YouTube. Okay. We got some head nods going on. It's okay. I'm not going to call on anyone in class to have to come forward and and deliver a speech. 00:13:26.79 Kurt Crenwelge ah Well, he has some great he has some great videos on NPCs and him being a writer, in one of his big videos that he talks about NPCs, he talks about like you know an NPC is like born the moment they come on the stage and then they metaphorically die when they when they leave the stage. 00:13:45.95 Kurt Crenwelge All that to say is that there is wisdom to that because sometimes, yeah, your your party's going, okay, we got to do a shopping mission. i know i know the barbarian is going to get antsy, but okay, we got to go do a shopping mission. unless you have Unless you've created a barbarian who actually likes shopping. 00:14:02.55 Kurt Crenwelge um Unless, yes, very true. um And you're just like, okay, I really didn't think they were going to do this. I have to invent someone in the moment. You do have to give yourself the ability ah to be able to invent someone in the moment. you know though That is a good muscle to be able to flex yeah with your improv abilities. 00:14:23.42 Kurt Crenwelge But you know just take a quick quick couple of notes, jot them down on an index card or a post-it or something because You know, it is true that, okay, if they're never going to come back to this town, okay, great. I don't have to worry about that NPC. 00:14:37.58 Kurt Crenwelge But in the background of your mind, if you're thinking that, okay, this is someone that they are going to come back to repeatedly, then you can take that time to sit down and sort of think about the deeper things about them as a character. 00:14:50.37 Kurt Crenwelge So if the party starts to bully your shopkeep around a little bit, you can be like, actually, they're a retired level 20 fighters. So I don't think you'll be bullying them that for that much longer. Yeah. 00:15:02.62 Kurt Crenwelge I, the way that I like to look at and you know one and done NPCs, is I look at them a little bit like Nurse Joy Officer Jenny from Pokemon. 00:15:14.83 Kurt Crenwelge um They're different iterations of the same position. And it's really fun to find small ways to interconnect them. 00:15:25.88 Kurt Crenwelge Like they're all part of the same you know cousins or you know it's ah it's a long standing family tradition that they you know go to the various things. And so when you are ah you know one and done NPCs, if you if you have trouble, like what is, what okay, what does someone do if they have trouble coming up with NPCs or really playing out NPCs or engaging with them? Like what do you do in that instance? 00:15:58.00 Kurt Crenwelge Because I know what my answer would be, but I'd love to hear your answer actually. Okay, so the question is, ah so in making an NPC, like just making an NPC on the spot and the players are having a like a hard time. Well, what do you, yeah, what do you do if you, it it just doesn't come to you, like nothing comes up. 00:16:15.70 Kurt Crenwelge Like, what do you do? Okay, yeah, true. um Well, I mean, I think again, probably some Colville advice as far as like, you know okay, well, what whatever their occupation or job is, just try and like stick close to that. So if they're a shopkeeper and you're like, well, I don't have like an idiosyncrasy for them, um you know just think about them. 00:16:39.01 Kurt Crenwelge i would kind of default maybe more to like a shopkeeper perspective. And then I would listen to my players. And I would see what they're doing and like, you know, are they aggroing the shopkeeper a little bit or are they like, you know, I don't, dude, I don't understand. And then it gives me like a second to calibrate and figure out, okay, am I going to play this serious? Am I going to, you know, if the if our game's a little more loosey goosey and funny, okay. 00:17:02.61 Kurt Crenwelge You know, can I just bring something out of left field and give that a try and see how it, how it works out? And then from there, as it keeps snowballing, then by that point, hopefully you're like, okay, now I have an idea of like how this NPC should work. And then the party will determine like, okay, I'm going to want to find this person again in the future because i've I couldn't think of a good comeback then, but by golly, I'm going to come back and give them ah a piece of my mind later. Or they're just like, okay, well, we're done with this town because that NPC just totally creeped us out. We're never going to come back to this store. Thank you very much. One star review on Yelp. 00:17:38.57 Kurt Crenwelge Creepy NPCs. So in the audience today, how many people do we have in here who are like DMs, who are masters? Okay. um So can a small show of hands, do you guys struggle with putting NPCs together or are they like little bit, a little sometimes they they're, you know, the not. 00:17:59.11 Kurt Crenwelge So if you think of your NPCs the same way you think of your encounters with your players, meaning like, how How difficult do you want this NPC to be for your party to encounter? 00:18:13.57 Kurt Crenwelge How easy do you want it to be? Do you want them to be able to convince this NPC that they should sponsor all of their magical tattoos that let all of your party members dimension door at any point? Like, do you want them to, do you want to throw your players a bone? 00:18:31.76 Kurt Crenwelge Or... Do you want your your NPC to be a jerk because you're trying to, you know, kind of rein in your players from their chaos and madness? And so one of the ways that I like to do that is by actually finding stat blocks for various alignments. 00:18:54.22 Kurt Crenwelge And so sometimes if I've got like, say I've got a bouncer okay at a bar, I'll pull up the thug stat block. Classic. And I'll pull that up on D&D Beyond or I'll pull that up and I'll just be like, all right, these are this guy's stats. I don't have to have it fully fleshed out, but I can just pull up whatever stat block I need in order to do it. 00:19:14.83 Kurt Crenwelge Or sometimes if I'm like, OK, well, ah I'm going to pull up a but recently we had an encounter and it was a giant fey ram. And I just pulled it up and ah pulled it up on D&D Beyond. And I was like, okay, well, this ram has ideas about how his herd should be treated. So, okay. 00:19:37.62 Kurt Crenwelge And using that stat block can kind of give you a foundation for um various NPCs. So you've got all sorts of stat blocks in various source books that you can just use instead of trying to have to make things up on the spot. If you can pull from source books or pull from, you know, of course there are books of NPCs, um game masters, random tables of, you know, NPCs, totally helpful, all of those things. 00:20:06.97 Kurt Crenwelge um But I think that that one of my absolute favorite things about NPCs is just the you're you are able to have any response to anything your table throws at you and you it's it's just it's crazy fun and as DMs if you can kind of allow yourself the freedom to not be too serious with it, you can actually have a better time at your table. 00:20:42.11 Kurt Crenwelge So but i'm I'm a huge fan of them. Yeah. Well, here's here's ah an epiphany that just sort of came to me as you were as you were sharing the idea of the stat blocks. ah For our audience members, how many of you are running like a pre-made module? 00:20:58.98 Kurt Crenwelge Okay, so we got at least one. And then how many out there are running like homebrew campaigns? Okay, also homebrew campaigns. Okay. ah Because my my piece of advice or my my way of thinking about this, because the stat blocks are great, um is, you know, ah you take the things you love and you stick them in the games that you're running. yeah So I think it's perfectly legitimate and acceptable if, you know, you're homebrewing is, you know, 00:21:28.11 Kurt Crenwelge i'm I'm just, you know, again, just the the quickest example that I can pull to mind. um I'm running a solo campaign for a friend. And, you know, she's exploring the shops. 00:21:39.67 Kurt Crenwelge And so I decided to be like, okay, I'm going to have a pair of male satyrs. ah And they are basically Robin Williams and Nathan Lane from the movie Birdcage. 00:21:52.28 Kurt Crenwelge Oh! And that's them. And then I've got it. And they're the shopkeepers for the threadbare all. It's little, it's little risque, but the characters are barred. So it makes sense. 00:22:03.26 Kurt Crenwelge um And so there we go. Bam, boom. ah You've got your NPCs locked and loaded and to go in. And for the other part, as far as like, oh, if we're going to do like a pre-made module and the modules introducing NPCs, of course, hopefully the makers of the adventure have done their job to kind of give you the cliff notes or the beats of like, what are the goals and motivations of this NPC that you're trying to role play? 00:22:28.16 Kurt Crenwelge um But I just thought of it as like um people like to go and see live theater. They like to go and see live shows. Well, if you've ever seen Shakespeare, know, 00:22:40.67 Kurt Crenwelge There's like loads of different ways that you could do Shakespeare. You could do it by the book and like husbands and we all talk like this. Or you see something more modern and it's like modern costuming and it's like in the middle of a loud, noisy city park. 00:22:55.21 Kurt Crenwelge And you just kind of have to believe in the verisimilitude of the scene to be like, okay, so it's just a dude wearing a pair of overalls, but he's supposed to be King Lear and I'm supposed to believe it um So I think in those instances with like pre-made characters, ah just be just be cool with owning it. Like how you are feeling like, okay, so I've got this mob boss from the game. Okay, I could go, ah you know, the godfather. 00:23:22.89 Kurt Crenwelge i could go with what's written here. Or I could just go with something a little different and interesting. Do my own take, know my players and make it interesting to them to want to clue in and pay attention. Yeah. 00:23:37.86 Kurt Crenwelge So the other thing that I wanted to bring up is that I i love re-skinning various pop culture stuff. yeah um And that's one of those things that like when you introduce it to your table, you're they're kind of like, I know those people. 00:23:58.55 Kurt Crenwelge But I wanted to ask, how do you feel about and NPCs that are not non-playable characters, but non-playable creatures? 00:24:09.28 Kurt Crenwelge Like NPCs that are... like i I did a i did ah recent one where there were these things that I found called hug slugs. 00:24:21.57 Kurt Crenwelge And ah one of them became intimately attached to one of the players and it gave them a plus two bonus to their AC. 00:24:32.77 Kurt Crenwelge But then it also, anytime it fell off, ah gave them a poison condition. So they had to be aware of its presence. And so in... 00:24:44.90 Kurt Crenwelge It kind of bridges, it lives in a quasi item, quasi familiar, quasi ah NPC state. So how do you, how do you personally play those types of things? Because i know how I play them, but I'd love to hear how you do. 00:25:04.79 Kurt Crenwelge Yeah. So again, i'm I'm thinking back to the solo campaign that I'm running, which is all done over Google Docs. So there's an aspect to that that makes it interesting because you have kind of all the time in the world that you need to be able to like write back and forth. 00:25:19.70 Kurt Crenwelge um But I know in that campaign, for example, um there's a dog, there's like ah a shaggy sheepdog. Like if I think of the Little Mermaid, the cartoon movie, and there's the shaggy sheepdog, there's one of those in the game and his name is Morris. 00:25:34.61 Kurt Crenwelge and So this ah this this pirate, well, this former pirate captain now gone legitimate and married to the player character has this beloved dog. And I just play, you know, the Morris the dog as like, you know, happy and excited and like wants to like, you know, be everybody's friend. 00:25:53.56 Kurt Crenwelge And then whenever the bard casts, you know, speak with animals, then I just play like, oh, I'm very excited. Oh, mama, I love you. And stuff like that. And so I just, you know, I just think of like, okay, what's the most logical thing? What's fun? 00:26:05.99 Kurt Crenwelge ah And then, yeah, I kind of approach, ah you know, non sentient or non verbal NPCs in that manner. Yeah. 00:26:17.17 Kurt Crenwelge Yeah, and and let's see, I'm just minding our our time here. We're doing great. We're having fun. Got ah got a vibrant audience with us today. I'm wondering before maybe we get to rolling some dice and just kind of showing people a little bit how sidekicks and sidequests work, but also how our two brains combined can kind of riff on a character and make someone wholly rounded and yeah and interesting. 00:26:41.55 Kurt Crenwelge I don't know, just general tips and tricks for NPCs as far as like management, keeping track of them. i think the biggest one that I've come across, and again, this comes from learning with the one on one game I'm running over Google Docs. 00:26:57.89 Kurt Crenwelge ah Don't be afraid to use Google Sheets or like a spreadsheet program, maybe to keep track of all your NPCs, because you'll be surprised, especially going over 12 Google Docs at this point, how many NPCs you've literally introduced yourself or your player characters have volunteered. yeah um So don't be afraid to do a little bit of organizational bookkeeping sometimes when it comes to NPCs. 00:27:22.08 Kurt Crenwelge Not to let it overwhelm you you. I'm not asking or saying you need to write out their whole entire life story, but just like their name, you know, maybe their ancestry, you know, key personality points and maybe any relevant ah tangible bits of information that relate to the party. 00:27:38.50 Kurt Crenwelge um And then the other the other piece of advice that I might have is offload some of that NPC creation of world building to your player characters. you know I think there's a famous social media post that went around where there's a homebrew rule that a DM shared that says, i let my player characters have the I know a guy rule. 00:28:00.80 Kurt Crenwelge So if they come across a situation and they're like – There's no way I cannot conceivably think of anything to solve this. You can allow your player characters to be like, oh, I know a guy. 00:28:13.50 Kurt Crenwelge And then you let the player characters invent the NPC. um so it kind of gives you a framework to work with and then use the dungeon master can then take those notes and then figure out how to spin it, maybe give it a twist. 00:28:27.31 Kurt Crenwelge ah But, you know, the I know a guy rule or just straight up asking your players be like, OK, we're going to a town that your character's from. Who's the baker? 00:28:38.47 Kurt Crenwelge And then, you know, give it to the player characters. Let them share in the world building. So that way they're more invested in your games. And then they want to they are excited to play the games because then they're like, oh, 00:28:51.50 Kurt Crenwelge You know, DM, look, I've written three notes on this town that we're in because, you know, I got inspired. yeah And then you're like, yes, that's work I didn't have to do. Yes, 100 percent. 00:29:02.28 Kurt Crenwelge And before we get to rolling dice, another quick thing is that don't be afraid to pull from real life people that you know. um Because as as we mentioned earlier, sometimes everybody in your life is essentially an NPC. 00:29:17.66 Kurt Crenwelge You can't play them and they can't play you, but you're interacting together. And I have, no lie, 100% put my mom in her most obnoxious form. 00:29:28.79 Kurt Crenwelge in ah in my campaigns. um And don't be afraid to have can have NPCs that you repeat across campaigns because they ah they genuinely ground you as a DM and you as a person and it kind of actually grounds your universe. 00:29:46.84 Kurt Crenwelge So what we do as world builders, what we do as Imagineers, for lack of a better word, thank you, Disney, um is that we come up with a world for us and our friends to play in. 00:30:00.66 Kurt Crenwelge It's not just this pre-laid out place that we all, I mean, sometimes you want to take a cinematic universe of some variety and make a TTRPG so scenario for it, but you're looking at having genuine interaction in a place that's safe in a place that is um that you can encounter trouble that you can encounter difficulty without real life consequences and work through those. 00:30:31.45 Kurt Crenwelge And so what you're doing for your table is you're letting them encounter things that they might encounter in real life and remember how they did it at the table. And so if you have a real life situation, 00:30:44.26 Kurt Crenwelge that you want to address, like whether it's public speaking, whether it's social anxiety, whether it's the paladin has no idea how to ask the cute bartender out on a date, um you know, any of those things, you can work through those real life situations and those real life um encounters. 00:31:06.14 Kurt Crenwelge with your NPCs. And it's really fun because it actually gives not just you, but it gives your table real life skills to walk away with. So that's a big thing for me as well. All right. 00:31:19.42 Kurt Crenwelge So good. Yeah. So I think i think we draw on you're ready to roll and you're dropping dice. Okay. So I'm going to hit the musical cue and we're going to head into some NPC creation. 00:31:34.63 Kurt Crenwelge Oh, ki me oh the cowtrop. There we go. Helping Miss Mandy get her dice back. The cowtrop. The cowtrop. 00:31:45.25 Kurt Crenwelge All right. So I'm just kind of curious. So we are going to roll randomly, but I'm just curious. You know, we've got this awesome audience here with us. Do you think at a couple of times and maybe key strategic points, we should pull the audience? I think we should. 00:32:00.50 Kurt Crenwelge I think we should pull the audience and I think we should let them roll too. Okay, all right. Very cool. I'm down. We got a lot ah of aspects to roll, bro. Yeah, that's that's very true. 00:32:11.68 Kurt Crenwelge Okay, perfect. So then I've got my my my Google Sheet here with all my various tables that we use on every episode of Sidekicks and SideQuest. The beauty of it is that every guest... 00:32:22.73 Kurt Crenwelge who has been on the podcast or every person who's ever, um you know, taken a response, they get to leave a response in return when all said and done. yeah So the way we'll begin this yes is we got to come up with a name of our character. i know some people are like, what do you mean you do the name first? It's like, I don't know, it's a way to give you kind of like a boundary up front. 00:32:45.47 Kurt Crenwelge and And maybe it gives you it starts your brain thinking of like, OK, this name. But then as you come up with later details, you can figure out like, oh, do I want to keep the boundaries with that name or do I want to get like a little a little loosey goosey with it? Hey, ah honestly, the first thing you were given when you were born was a name. So might as well start there. 00:33:04.94 Kurt Crenwelge There we go. So then the first dice that will roll is ah is a d20. So would you like to roll it or should an audience member roll a d20 for us? I will roll a d20 and then we'll go to our audience. 00:33:17.66 Kurt Crenwelge Okay. All right. right. So d20 roll and we will use all the dice today. Don't worry. 00:33:25.23 Kurt Crenwelge 13. 13, as I check the list. Ah, so this was provided by our previous guest, Alyssa Vischer. If you guys are playing the 2024 edition, Alyssa actually contributed to the 2024 rules. You can find her name in book. 00:33:41.25 Kurt Crenwelge ah Zuri, Z-U-R-I. Zuri is the name we are working with today. And then let's see here. The next thing we get to roll for is the ancestry of our character. So this is going be D100 roll. So did you say that you wanted the audience to yeah to roll up on this? So, okay. Are we going to ask an audience member if you've got some dice or if you want to come up here you want to come up here? Who wants to come up here and roll? 00:34:08.19 Kurt Crenwelge How do you want to do this, Brooke? Okay. Yeah, sure. Come on up. 00:34:13.66 Kurt Crenwelge gets gets Get some of our dice out. Roll it up, brosky. Don't worry. You don't have to come up on the camera. That's fine. right 00:34:22.42 Kurt Crenwelge Look at you being amazing. All right. ah So hundred good, sir. Okay. You're know you're not going to have to appear on camera, but just for the audience at home, for the audio listening audience at home, who do we have the pleasure of rolling the dice today? 00:34:35.14 Kurt Crenwelge Richard. Hey, Richard. Thank you. Okay. Let's roll bones. 74. Ooh. Okay. 74. All right. Well, ah scroll down the list for the 2D10s. 00:34:47.08 Kurt Crenwelge to dooo do 74. Ah, manticore. Ooh, nice. We have a manticore named Zuri. Thank you, Richard. Okay, thank you, Richard, again. All right, the next thing we roll for is the job or role in society that Zuri the manticore would have. 00:35:06.35 Kurt Crenwelge And this is just gonna be a regular D10 roll. Do you think I should take this think you should take that one. Okay, I'm gonna roll a D10. And we got four. o okay. So this one was provided by my cousin, Seth. 00:35:19.30 Kurt Crenwelge Thank you, Seth. Inquisitor. Oh. So we have a manticore named Zuri that's an inquisitor. Okay. And then let's see, the next thing we roll for, before we take a pause on the dice rolling, is what is gonna be the age range of our character? This is just gonna be a D8 roll. 00:35:37.78 Kurt Crenwelge All right, who wants to roll a D8? 00:35:41.27 Kurt Crenwelge Anyone else in the audience? Hey! All right, you in the front, good sir. a That's my husband. Oh, okay. 00:35:52.54 Kurt Crenwelge Hey, babe. Hey, babe. Roll me D8, please. And for our audience at home, who do we have the pleasure of rolling the dice? I'm Chris. I'm Mabie's husband. yeah All right. Thank you, Chris. 00:36:04.78 Kurt Crenwelge Two. A teenager. A teenage... So we have a teenage Inquisitor named Zuri that's a manticore. Okay, hold on. I just need a second. a t Talk about a teenage dirtbag. Yes, teenage dirtbag for sure. 00:36:18.57 Kurt Crenwelge All right. And so now this is the part in the show where I say we take a pause in the dice rolling because now we need to come up with a physical description of our characters. We have a manticore that's named Zuri, but they're a teenage Inquisitor. So... 00:36:32.88 Kurt Crenwelge What sort of physical appearance are we imagining for this character? Gangly. A gangly manticore? Gangly. you Here's the thing. 00:36:44.97 Kurt Crenwelge Every teenager, regardless of what social status or level of attractiveness in an aesthetic version, At some point, they're incredibly gangly. 00:36:57.59 Kurt Crenwelge Parts don't look like they fit together. And that's just part of growing. So I'm going to go with gangly at very first pass. You get the next one. Okay. And obviously we have an interesting quandary here as far as the physical description of the character because, you know, we do have ancient mythology to look to. yeah. 00:37:19.95 Kurt Crenwelge for this manticore, but we've also got what the D&D Monster Manual books say. So when we're thinking of Suri as a teenage Inquisitor, are we this gangly sort of manticore? 00:37:33.06 Kurt Crenwelge Are we picture picturing strictly like like Scorpion Tail, Dragon Tail, or like what sort of, like how how is this manticore working? 00:37:45.28 Kurt Crenwelge That's a good question. I genuinely, genuinely, I think that manticores are underrated because they're kind of cool. um But let's look one up because let's look what look what fifth edition's got. 00:37:58.38 Kurt Crenwelge Yeah. um For us, according to fifth edition, we're looking at a lion headed dragon. 00:38:08.34 Kurt Crenwelge Dragon-winged, humanoid-faced, deadly-spiked thing. Yeah. um So I don't know if you've ever seen, like, an adolescent lion, but their paws are really, really big. Okay. And their arms are – their limbs are kind of small, so they look just kind of like they've got floppy – paws and they've got gangly arms. 00:38:33.95 Kurt Crenwelge Okay. Or if you've ever seen a puppy, like a Great Dane puppy that just is all arms and big paws and kind of gangly looking. I think that that would be a hilarious way to start. 00:38:45.80 Kurt Crenwelge Okay. so just tripping over themselves far too often, but because they're an inquisitor, that would indicate that they're kind of smart. Yes, true. Here from the the Forgotten Realms Wiki page, it tells us, you know, manticores are true monsters, giant beasts with the bodies of lions, the wings of a dragon, the head of a man, and the tail that ended in a mass of deadly spikes. 00:39:10.82 Kurt Crenwelge And I know, I think in ancient mythology, from the Persian mythology, talks about them having like scorpion tails. Yeah. See, the mouth of manticore was full of rows and rows of razor sharp teeth, similar to that of a great white shark. It used these teeth to feed upon any creature the manticore could catch, be it an animal or a human. 00:39:30.80 Kurt Crenwelge So, you know, kind of getting these ideas. So we're thinking the large paws, the short limbs, spiky tail. Yes. Oh, fuzzy face. Fuzzy face. A little bit of hormonal acne. 00:39:48.44 Kurt Crenwelge Oh, gross. Gross porn star with mustache. Oh boy. Yes, Chris. With a swoop? Oh, wait, wait. 00:40:00.03 Kurt Crenwelge Yes, because quill toss hair flip. Quill toss hair flip. Okay. Okay. I like this. Okay. And, you know, we have, you know, we have Inquisitor as the role. So my question is, you know, and, you know, from a Catholic standpoint, when we say Inquisitor, we're thinking of a specific moment in history, namely in Spain with Inquisitor. Yes. Or if you're ah a fan of Warhammer 40K, Inquisitor very much sounds like something from that as well. Yes. 00:40:33.12 Kurt Crenwelge So is there like a specific faction or religious order that Zuri is a part of? Like, what are we imagining? Like when you're an inquisitor, what are you an inquisitor of? What sort of inquisition are you in the in the process of? 00:40:48.64 Kurt Crenwelge Well, as a person of Semitic extract, the inquisitions are a sore subject for me. ah That being said, um I think that it would be interesting because the the wiki says that it is a true beast, which means that sentience is not really its thing. 00:41:10.58 Kurt Crenwelge So... But it is a monster. It is a monster, but it is not, it's indiscriminate in its eating pattern and it's, you know, whatever it wants. It is a monster that has, it's very, you know, aligned with its own needs. 00:41:27.77 Kurt Crenwelge If you're looking at it from an Inquisitor point of view, you're looking at a creature that has aligned their needs with another faction. Mm-hmm. So you kind of have to think about, well, what could have brought this manticore out of its feral primal state and pulled it into a more administrative, law-abiding, law-enforcing place? 00:41:52.07 Kurt Crenwelge Lawful evil society or organization? So then that that would indicate, you know, how do we how do we do that? So that's something to think about because if they're an inquisitor for... 00:42:04.45 Kurt Crenwelge let's say, you know, Tiamat somehow awakened him and brought him into a full understanding that, ah you know, the world needs a little more chaos. 00:42:16.88 Kurt Crenwelge So maybe that. Yeah, true. I'm also thinking of like, ah you know, it says that they they have dragon parts. So maybe they got brought in because of that aspect or ah just a hilarious thing I'm thinking of, like these dragon cultists are like trying to to gather dragon eggs. So they're like, we got to hatch more dragons for the glory of Tiamat. 00:42:40.33 Kurt Crenwelge Well, this egg hatches, egg hatched. And it's i mean not or it's not an actual dragon. So then this manticore gets brought up in the cult. And then they're like, well, you're like this big, scary monster. And you can, yeah, you can be like our muscle. You can be like our inquisitor. 00:42:57.38 Kurt Crenwelge So when we capture people and we make them confess, or we make them like, you know, we, you know, do whatever nasty things we as an evil cult are going to do, then yeah, we just have Zuri handle them. 00:43:10.12 Kurt Crenwelge Or that is fantastic, but also it can it would feed into the very emo teenage Inquisitor, no one understands me. 00:43:21.22 Kurt Crenwelge I'm not a real dragon. I'm just a I'm a manticore. I'm better than the other dragons. And i it's, it's giving Napoleon dynamite. 00:43:32.60 Kurt Crenwelge Um, and it's giving, um, yeah, it's giving, it's giving, yeah, I'm like so evil. 00:43:43.52 Kurt Crenwelge i'm like 00:43:49.58 Kurt Crenwelge oh but i could like each OK, all right, I like that. I think that's going to roll beautifully into the next question, which are, you know, for role playing purposes, which Vanny was doing a great job here just now, you know, if we had to assign three adjectives to Zuri, what three adjectives do you do we think would best, you know, encapsulate this character? You know, we're going bring we're gonna roll them into our game. 00:44:13.15 Kurt Crenwelge Hey, party is going to go fight this cult of Tiamat. They found the cell. Well, now there's going to be a manticore in the mix. So when you're role playing this manticore, How are we going to do it? yeah It sounds like emo is going to be pretty moody. Moody. I think teenager is its own adjective. 00:44:30.18 Kurt Crenwelge I think that if you've met teenagers, they have a very certain specific sense of... I don't know, sense of of self. 00:44:40.91 Kurt Crenwelge I think they the self importance, not entitlement, but like they are the main character. So real main character energy coming from this guy. OK, so Moody main character. 00:44:52.48 Kurt Crenwelge I'm the hero of my own story. I see. OK. and Any other notes from the audience thinking of. ah Oh, yeah, yeah. oh yes Awkward. Awkward is fantastic. 00:45:05.84 Kurt Crenwelge Perfect. All right. Breezing through these questions. And now we get to now we get to go back to some dice rolling. We like all of our NPCs to have something valuable on their person. And this is a combo roll. 00:45:18.62 Kurt Crenwelge um So we get to figure out what's going to be a valuable item, piece of lore, secret, or ideal or concept that this character Zuri would ascribe to. So we roll a D4, 00:45:30.54 Kurt Crenwelge for the category first and then we roll a D6 for the particular thing. Do you think we should, ah if I do the category and then you do the D6? Sure. It's like we're we're doing the combo. Let's do it, bro. Okay. Ready? One, two, three. 00:45:44.59 Kurt Crenwelge All right. I got a two. So did I. Oh, okay. So two and two. So this answer was provided to us by our previous guest, Jacob Prince. So Zuri knows about a specific magic mirror that if you hold it up in one location, it will reflect back a different location in the mirror. 00:46:04.96 Kurt Crenwelge So that's kind of interesting. So how do you think through his torturous... ness through his inquisitor job, he learned about this particular magic mirror? is that most the most likely outcome? 00:46:19.59 Kurt Crenwelge I would say probably ah it would be fun if he like picked it out of his teeth. If someone someone had it on their person and he ate them. And he picked it out of his teeth. 00:46:30.71 Kurt Crenwelge And then ah being as... concerned with his own appearance as most teenagers are. ah He tried to look into it and discovered that it was a magic mirror because how was he supposed to fix his swoopy hair if he didn't have a mirror? 00:46:47.24 Kurt Crenwelge And in so doing, he found out that it's a magic mirror. Oh, OK. I like it. And yeah, it's just I'm just kind of wondering the ah the the the DM sort of implications, you know, so it's a specific magic mirror. If you hold it up in one location, it's going to reflect back a different location. So like how I guess you could it would come in handy for like. 00:47:10.78 Kurt Crenwelge gate or dimension door or you know maybe some of those sorts of aspects? Yeah. if I mean, it would be definitely something that would be a site-based casting in terms of a location you can see. 00:47:27.21 Kurt Crenwelge um Also, probably a good way for a DM if you're trying to feed breadcrumbs to your players and they like, how in the world are we going to get to the plane of Earth? OK, well, one of the times the magic mirror comes up. 00:47:39.48 Kurt Crenwelge Oh, there's the capital city there in the plane of Earth. yeah And now you've given a clue to your players of like, oh, wait, we have seen that place before. our Oh, you just learned the gate spell. Great. Now we can get there. Yeah. 00:47:51.19 Kurt Crenwelge So that might be that might be a good way to use Yeah, I would agree. And I'd also say that it would be it would be a ah really fun point of contention for Zuri to... ah They know about this mirror. They know that it's a magic mirror, but they still have no idea what they're looking at. And it's really frustrating. 00:48:10.53 Kurt Crenwelge Oh, and then again... teenager vibes you know how speaking as an elder millennial you know how all those teens only care about their snapchat and their instagram filters and their tiktoks they're looking in the mirror to look at himself but meanwhile the background keeps changing like a like a web call that you're like oh i'm sorry i'm not a cat uh let me let me fix the background on this call, though don't mind me. the filter on these The filter on the mirror. The filter on the mirror. So it's like, oh, here's a look into the first, into Avernus. 00:48:43.38 Kurt Crenwelge And now there's flames. Oh, I look so evil and cool. And then like, he's like, oh, wait, let me look it in again. Oh, now it's to a magical, mythical forest glade. Oh, man. I didn't want that one. 00:48:54.05 Kurt Crenwelge Or suddenly he looks like he's covered in sparkles. um Or i this magic mirror this magic mirror is is pretty much just a Snapchat filter generator. 00:49:05.90 Kurt Crenwelge I like it. I like that idea. Yeah, it's pretty fun. What's next on our list? Yeah, so now we want all of our NPCs to have bright gold exclamation points over their head to let you know, hey, I've got a side quest to offer up that you can take. so but Other than killing them. Other than doing that. 00:49:23.45 Kurt Crenwelge um So what's going to be a side quest that Zuri would be willing to offer up ah to a bunch of characters to go and do? So maybe for this last one, we want another audience member to come up and roll a D12 for us. 00:49:38.30 Kurt Crenwelge Come on, friends. Who wants a D12? Come on, come do. Come do. All right. Make it happen. 00:49:48.22 Kurt Crenwelge There we go, making his way up. And who do we have the pleasure of rolling the final dice for us today? Jason. Hi, Jason. Jason, thank you so much. Welcome. You can use the tray or not. 00:49:59.46 Kurt Crenwelge Four. Four. the Glory. Okay, well. Okay, this one is hung around, and I will allow a re-roll, you know, just because... No, I actually think this will go well. You think go well? actually think this will well. 00:50:14.56 Kurt Crenwelge Deliver a breeding pair of a rare species of animals to a reserve to help them repopulate their numbers. do you think Zuri cares about that? If Zuri's the only manticore in a dragon cult... 00:50:28.47 Kurt Crenwelge oh so like there Oh, so he was the first of the manticore eggs to hatch, and there might be more. There might be more. Oh, okay. so this will be a way to get it get this off our list. 00:50:41.16 Kurt Crenwelge Thank you, Nolan Page, for this response. But now it's a way to get it off the list. um So this is... 00:50:49.90 Kurt Crenwelge ah breeding pair of a rare species of animal do you think the his manticore parents are still around like it's a whole manticore family that's been indoctrinated and brought into this cult i have it i okay i have an idea go with me once upon a time this cult of tiamat brought their manticore a rare magical bunny In order to eat it and obtain its magic. 00:51:17.76 Kurt Crenwelge Okay. But this little baby manticore fell in love with this magic bunny and wants to breed magic bunnies because it loves the magic bunnies. Okay. Instead of eating it, he has a weakness. 00:51:30.80 Kurt Crenwelge Like an owl mirage? Yes. Ooh. A small, small creature that is its one weakness. Because if you know anything about teenagers, they have that one thing. They have a stuffy. They have a stuffy. 00:51:43.23 Kurt Crenwelge one They have 16. sixteen It's a squishmallow. Oh, it's a squishmallow. It's a squishmallow for the manticore. But a pair of them. But he has he has gathered a pair throughout his his travels. he is This is his this his his hobby. 00:51:59.87 Kurt Crenwelge Is breeding these magical little creatures for himself. And now before he is about to take on the big role of of head inquisitor he wants to make sure that these bunnies are well taken care of okay that they are not destroyed or that they don't get you know eaten by the rest of the cult. 00:52:23.08 Kurt Crenwelge Okay. So yes, I think that this would this would this would work quite beautifully. Okay. So our monster is not totally a monster. So, you know, he he has a love of Mirage. 00:52:34.61 Kurt Crenwelge He has a soft spot. He has a soft spot. So see, you can't kill the Teenage Manticore now. Listen, Dr. 00:52:42.16 Kurt Crenwelge Dr. Evil had his mini-me's and his cats. 00:52:47.17 Kurt Crenwelge Everyone has their small, fluffy thing. Even the most diabolical have their cute, stuffy things. All right. and I mean, it sounds like we've pretty well nailed this character. So, I mean, unless you think there's any other... 00:53:04.07 Kurt Crenwelge details because I'm checking our time and and the the next part we would do in the podcast is we do what's called a random encounter which is like a role play scene vignette so if you're ready for that I'm ready we could head into that okay so now I do the musical cue for the random encounter 00:53:21.64 Kurt Crenwelge um but around but but but but bu bum but um umm but but All right, so we're here in the random encounter now. And I think Mandy would do a great job of being Zuri. I think she's nailed the teenage angst. 00:53:35.13 Kurt Crenwelge But the question becomes, who am I gonna be in the scene ah to play off against? Am I gonna be one of my adventuring characters that's come to meet Zuri? Am i a number another member of the cult? 00:53:47.92 Kurt Crenwelge Am I the Almiraj? Am I like the little buddies talking to Zuri? ah I think we should go with Zuri saying goodbye to his almirages as they are taken from him to go to this reserve. 00:54:08.30 Kurt Crenwelge Okay. And you can either be the adventurer that is taking these bunnies okay or the bunnies themselves as Zuri tries to say goodbye in a really masculine way. 00:54:22.09 Kurt Crenwelge OK, I like this. OK, so if I, let's see. Well, I mean, I feel like Duncan would be a naturally good choice for this scene. Duncan is my happy-go-lucky, adventurer-for-hire-no-task-too-small-no-feet-too-daring sort of a guy. 00:54:37.63 Kurt Crenwelge So I'm just trying to think of this, how to bring him into the scene, because this is a cult of Tiamat. we're setting the scene. This is this is the very clandestine. 00:54:48.04 Kurt Crenwelge Yes, very clandestine. It's got to be clandestine. Okay, so Duncan must have had a quest to come here and unseat this cult. And he's been sneaking around, you know, he's got his deer skin loafers on which, you know, despite his heavier armor, they do allow him to sneak around. And so kind of like in Baldur's Gate three in the goblin camp, and you, you kind of go around the edge and you find the area where. 00:55:12.54 Kurt Crenwelge They're the the torturing the one guy. Maybe in a sort of similar-esque sort of situation, Duncan has found this teenager you know psyching himself up, but he looks over and he sees this cage of Al Mirage. And so he's kind of like, he's like, well, hold on. I can't just you know come in here, guns blazing. 00:55:31.61 Kurt Crenwelge And so he's just going to be like, he'll actually engage with some with some dialogue. And so he'll come up to the Al Mirage and be like, ah hello there. so Sorry, didn't mean to startle you. ah My name is Duncan, and who who might you be? 00:55:49.19 Kurt Crenwelge Bro. Back off my bunnies. oh ah ah Duncan will try and roll his persuasion check. And so he does. Maybe he gets middle of the road. 00:56:02.36 Kurt Crenwelge He's like clearly not being aggressive, but maybe not overly convincing to a teenager. He's like, I'm i'm sorry. i'm sorry. ah Yeah. Well, this is a admittedly this is a little awkward now because uh um i'm talking to you and i'm supposed to unseat this cult but you have almirage which is not a normal thing in a cult of tiamat so perhaps you could explain to me what exactly is going on here 00:56:32.53 Kurt Crenwelge this is wilbur and this is petunia oh and wilbur and petunia 00:56:40.82 Kurt Crenwelge They're like the best thing that ever happened to me. And like, I just, don't want to say love them because love is like like existential thing that I, I don't even know it's real or whatever, but 00:57:00.15 Kurt Crenwelge are you here to like, like destroy all of us? Well, you are okay I was like have like, I have like this thing I need, but I don't like really want to ask, but like, dude, um could you, instead of like destroying us, could you just like take Wilbur and Petunia and take them down to this other reserve? 00:57:27.70 Kurt Crenwelge Because I really don't want them to die when I'm here and I'm gonna about to, don't know, like go on a rampage or whatever, but they're my favorite and I don't want them to die and that's okay. And I just, you know, whatever. and If you don't want do it, I totally understand that. You don't have to do it. It's fine. 00:57:41.85 Kurt Crenwelge I just, if you don't do it, I have to eat you, but... Whoa, whoa, whoa, whoa, whoa. whoa we don't We don't need to get hasty here about who's going to eat who. ah And you can see Duncan, he's ah equipped ah like any true RPG character in the most mismatched gear to give him the best stats possible. 00:58:02.03 Kurt Crenwelge So he looks very silly indeed. But he's like, no, no, no. Hold on here. We can be reasonable. Now, the contract does say I have to deal with the cult. But it sounds like you maybe perhaps might have a change of heart. 00:58:16.98 Kurt Crenwelge And really, I think it's only like the head cultist I have to deal with. Because usually you just break up. that you You get rid of the head cultist. And most of them scatter to the winds. And So if you want these Almirage safe, I can, you know, this, I wasn't given an exact timeline of dealing with the cults. So if you know what, you want me to take these Almirage away, I can do that and bring them to safety and 00:58:47.95 Kurt Crenwelge you think that's ah You think that's good? Oh, because of course we didn't address the important questions of the side quest of the reward and the failure conditions. So how about you give those to me now, like the ultimatum of like, if i succeed in this quest for you, how are you going to reward me? 00:59:05.83 Kurt Crenwelge And should I fail or not deliver on the promise? what What is the consequence I have awaiting me? If you succeed and you deliver Petunia and Wilbur to the reserve, then one, I will i will like totally bite the head off of the cultist. 00:59:28.12 Kurt Crenwelge o And um if you don't, I'm taking yours. Oh, and then ah I'm just curious. Would Duncan be able to see the magic mirror on is on this mantic horse person? 00:59:41.32 Kurt Crenwelge ah The manticore has it kind of wedged on a rock mirror and he's just like fixing his manticore every so often. you can You can tell that it's like up on the wall and you can see it and he just keeps like looking at it slightly every so often. 00:59:54.95 Kurt Crenwelge Okay, so he's probably not willing to part with that as a reward. Probably not. Okay, so the reward being he'll help take out the cult if you agree to this, and if you don't, then he'll go away. 01:00:06.05 Kurt Crenwelge Yes. Okay. Well, then Duncan will happily accept the quest, and off and away he will go. but and um boom boomng Boom, boom, boom, boom, boom. but All right. So we've already got the next panel coming in. 01:00:21.07 Kurt Crenwelge ah They're anxious and they're ready to get going. So I guess Mandy, let's wrap this Let's wrap it up, bro. Yeah, let's wrap it up. Thank you everyone. Thanks everybody. For coming to our panel and enjoy the rest of your FateCon experience and let's get the next panel on up